Tebu Gan wrote:Did you try my suggested fit.
Of the two, double reps, double hardeners, is most certainly superior. At least as far as single encounters go with other tanks.
Double repped double hardened:
Strong against most all classes of weapons, the only one I'm iffy on is missiles. Very dependent on hardeners for survival, as the reps are very poor at mitigating damage in the absence of a hardener.
So with this fit, play with your cooldowns and uptimes always in mind. When hardeners get close to going down, you back out. Pay careful attention to your surroundings, noting any potential AV shots headed your way. It's important to get your hardeners up before you start taking damage, not as you are taking damage.
I've blown quite a few double repped double hardened tanks before they could even get their hardeners online. The extremely low HP means the alpha from rails will overwhelm you in most instances if you don't go into the fight with the hardeners up. That said though, if you can manage to break LOS long enough to get the hardeners online and allowing a few seconds to rep full, you can negate the enemies advantage.
Double hardener, Plate, Repper:
It's a strong all around fit, that requires less input on your side and is far more forgiving. You can take a bit of damage with your hardeners down, giving you time to get back into cover. Still, when it comes to tank vs tank, if the enemy tank is running double reps and hardeners consider it game over if it's hardeners are online.
I've tried, MANY times, to go toe to toe with this fit against double rep and hardeners. The conclusions are always the same. You both get low on health, yet those reps on the opposing tank create this illusion it's low on HP. Where their last shot kills you, you need like 2 more to drop them. Yet you would need to juggle overheat, which give them all the time they need to recover lost HP.
Making your start at square one against them, while you are still damaged.
(I assume rail tank to rail tank engagements, as they tend to be superior)
Additionally, give 2 plates, rep, hardener a try. Most forgiving and easiest to work with, and one of my favorites.
If you really really want to win an engagement though, 3 hardeners and a plate. Sounds crazy yes, but it's quite amazing watching a rail hit you for like seems like 300 damage a shot. It barely ticks off any of your armor.